AmigaActive (736/2143)

From:gary waddington
Date:9 May 2000 at 11:09:08
Subject:Re: Now thats what I call shite Joypads (Re: No w thats what i call joysticks)

On Monday, May 08, 2000 9:38 PM, Alan Bailey [SMTP:ab1973@lineone.net]
wrote:

> I tried it with Goldeneye and the character was all over the place
> same with mario, try it with a driving game then test a analogue
> joystick on the amiga or pc, now they are what i call real
> analogue joysticks.

Never had any analogue problems with either of these games on the
analogue control. I always thought the control on Goldeneye was
particularly good if you use the yellow buttons for movement and the
joystick for looking.

What has been missed from this discussion is the fact that it is not
always the controllers fault, but the way in which analogue is
implemented in the game. AFAIR the analogue stick on N64 has a range of
+/-64 in both axes, but it will depend entirely on how much of this
range is supported in software. In theory, it would be possible to code
it such that it just looks for a cut-off point around 50 and effectively
turns the stick into a digital controller. As a case in point, I think
that the analogue support on Mario 64 is pretty good, but (and bear with
me as I haven't played it in a few weeks), I think that Mario only has 3
or 4 speeds of walking. However, if you want an example of good analogue
support then try Pilotwings 64.

Gary

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